With all the new people interested in Tekken (all three of them) I decided what we need is a Tekken Basic's thread!
Sure, you could head over to gamefaqs, tekkenzaibatsu or any other number of sites for all you'll need to know to get started, but I'm bored and also a little too excited for T6, so to help pass this hellacious week of waiting I figured I'd take it upon myself to hopefully impart some of the knowledge I've amassed over my 13 or so years of Tekken! Hopefully I'll also illustrate this thread beyond text with colourful homemade MSpaint files, and potentially, links to vids! (Not likely though)
I, of course, welcome Tyler, Steffan, Tyson, Keith or anyone else within the community, as well as those who made a wrong turn on the internet and are merely passing by, to contribute as well!INTRODUCTION
Tekken is a 3d fighter that uses 4 buttons to beat down your opponent: Left punch (LP), right punch (RP), left kick (LK), and right kick (RK).
The standardized layout is as follows:
If you're using a pad then it is shifted 45 degrees to the left:
Other sites out there make use of a second notation using the numbers 1 to 4 to make things a little easier to understand. Using the number layout LP becomes 1, RP becomes 2, LK becomes 3, and RK becomes 4. The button layout is then labelled as follows:
Since numbers are used for the buttons, the directional layout uses the standard up, down, back and forwards:
Moves are listed as pressing a direction and a button (f+1), two or more buttons (df+1+2), and hit strings are listed with a direction and a button followed by additional buttons (b+3,2,1). Further directional inputs are denoted with more complicated commands (d+4,N+4,u+3)
In addition, there are also moves that may use an uppercase letter as opposed to lowercase ones. This denotes that the direction must be held.
Eg: King's f+1+2 does 25 damage and is blockable, but F+1+2 does 50 damage and is unblockableSpecial Notations:
The N in the center of the directional diagram stands for Neutral, which is important as there are certain moves that make use of it. Not letting go of the direction and going back to a neutral position will not result in the move you may be trying to do.
Eg: Lee's f,f+3+4 is NOT the same as f,f,N+3+4FC
Full Crouch (FC) is simply a move inputted while in the crouching position. Most moves will allow you to be holding DB, D or DF but this is not always the case.
Eg. Asuka's FC+3+4,3 King's FC,df+1WS
While Standing (WS) occurs when a character in a crouching position returns to a standing position. You press the button as you let go of down, or are recovering from certain low attacks.
Eg. any character's WS+4 (most have this. Its generally a good mid poke with good range)SS
Sidestep inputs can be tricky at first, but can help your game greatly (but not as much as they do in Virtua Fighter). either tap u or d then return to a neutral position.
Eg. Nina's SS+1+2SS + side walk
While no moves require this input it can be useful at times to get your back out of walls (opponent permitting). Do a sidestep by tapping u or d then return to a neutral position and then hold down U or D to continue walking in that direction.Rapid Presses
I'm uncertain what the correct phrase is, but these are moves where you must press two buttons buttons in rapid succession to perform them. These are often shown as either in brackets, or with a squiggly ~~~
Eg: Christie/Eddy's 3~4,4,4 & Lei's 4~4~3,3
There's more to cover, such as just frames, While running, grounded moves, cancellable moves, move links, delayed hits, delayable hits (yes, they're two different things), crouch cancelling (which I likely won't even cover, since its usefulness has been all but evaporated since TTT) and everything else I'm forgetting!
Now that that's taken care of, actual combat information next! Later today, maybe.